Author Archives: Bryan Scott

March 2017: Nine Years Old

Wow. NetFlight is coming up on it’s nine year anniversary. (The code at the heart of the plugin has a timestamp of 15 March, 2008.) Here we are, in March of 2017. While not a whole lot as changed with the core of NetFlight (minor updates of the SDK to version 2 and 64-bit for […]

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Username/Password Updates

I’ve made changes on the server that makes it more strict on how usernames and passwords are checked. The username should be case insensitive, but the password is not. If you have a problem logging in, please let me know via email (sirbryan at sirbryan dot com).

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Jan 2015: New Site

I’ve migrated everything to a new website, with a fresher look and more backend tools to integrate with social media, among other things. Check back often for updates, new/better documentation, and anything else I can think of to add.

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July 2013: Annual Update

Since I set up this site in January of 2009, 1400 users have registered, 1000 of which used the system semi-regularly, and since December, 2011, over 130 likes on Facebook. That is much larger than I ever anticipated, and I’m happy to know that the system is used 24/7. I am finishing my schooling this […]

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March 2013: New SDK

Upgraded to Sandy’s newest SDK (2.1.2). I need help testing it. All versions of the plugin are included in this latest zipfile. Drop the unzipped NetFlight-10 folder into your [X-Plane folder]/Resources/Plugins. X-Plane 9 and 10 should autoload the right version of the plugin. This one doesn’t support X-Plane v8.

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Feb 2013: Not dead yet.

Update: Linux 32 and 64-bit plugins have been uploaded for testing. I’m still working on Windows 64-bit. I have to remind people that I have a family of six kids, that I’ve been doing school (just finished my Associate’s Degree and am continuing on for a Bachelor’s), and that I work full time. But, in […]

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Jun 13 2012: X-Plane 10 thrills.

The Spain guys uncovered a problem with X-Plane 10 that calls the animation loop about 3 times more often than (I) originally anticipated. The design was to send one packet per frame rendered; most people’s systems run around 30fps (I’m lucky to get 20 on my MacBook Air). I’ve added a delay timer so that […]

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Dec 7 2011: Going Social.

So I’ve been feeling like it’s time to give a little bit of attention to this project again, especially with the release of X-Plane 10. Supposedly I won’t have to make any major changes, and 10 still has to flesh out a bit. What I’d like to do is expand the social aspect of the […]

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March 9 2011: Update.

I’m still not dead, although I haven’t flown X-Plane in a long time (a year, perhaps?). I’m going back to school (two 3-hour classes all done online), am involved as a volunteer developer for a large library app for iOS, and have plenty of honey-do’s when I’m not busy fulfilling other obligations for work, school, […]

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